Preliminary Stuff
===================

This is the almost or probably final version of Fireworks!, a GID game (15/16.9.2007).

Pure dev time: 19 hours atm spanning from Saturday till Monday.

The game is released as is, etc.

Most of the source scripts are included, so you can take a look at a few bits pretty clean code midst very hackish stuff.

About the Game
================

It's pretty simple:
You have to draw over the contours visible in each level to earn points and start/arrange the fireworks (that's pretty much the story).

The score system is pretty simple:
The longer you stay on a contour (the cursor trail is cyan), the more points you get, and after many points in a row, you receive a power multiplier
as reward.
Likewise, if you draw fast enough over a part of a contour that hasnt been painted yet (purple at the beginning, green if you've already drawn over it),
you'll receive a speed multipier.
Also if you manage to finish multiple contours with one, you'll get a combo multiplier.

Each multiplier starts with x2 and increases if you draw accordingly.

But be careful! The multipliers are only applied to the score of your stroke, when you release the mouse button! And if you miss a line or your mouse slips a bit
and the cursor trail turns red, you'll lose the combo and the power multiplier (not the speed one, though)!

So be careful and don't try to make too big a combo or draw too difficult a contour at once because you could lose lots of points.


Last but not least, one last word: there's a highscore and there are 5 levels at the moment. There is no game-over condition yet, so you can simply play through all levels
and try to get a good highscore.

Thats it folks.
 Andreas 'BlackHC' Kirsch